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RE: (Ozymandias) RE: RE: Proposed XP System Changes

by ivory (Pilgrim)
on Aug 04, 2000 at 00:44 UTC ( #26092=note: print w/ replies, xml ) Need Help??


in reply to (Ozymandias) RE: RE: Proposed XP System Changes
in thread Proposed XP System Changes

It just seems sudden to me. I realize that people have been talking about chaning the XP system, but I kind of hoped things would go a bit more slowly. Sometimes there is a great deal of lag time between proposals and action (like, whatever happened to the proposals for quests?).

Regardless, I have a suggestion: why not make the first couple of levels a bit more spread out? I mean it doesn't take much to get to monk level and if we really want levels to reflect that someone is knowledgable about perl and perticipates in the site, then make the first few ranks harder to attain.

Two other things I really wanted to add:

1. I definately don't think that anyone should lose rank or XP except in cases of serious negative voting (like -10).

2. Current levels/XP shouldn't be downgraded due to the XP system change...it's just unfair to have retroactive rule changes.

Ivory


Comment on RE: (Ozymandias) RE: RE: Proposed XP System Changes
RE: RE: (Ozymandias) RE: RE: Proposed XP System Changes
by Ozymandias (Hermit) on Aug 04, 2000 at 00:58 UTC
    To be honest, I'd have preferred a little more time for discussion, myself. But... it's vroom's site. He liked the idea, he implemented it. That doesn't mean we can't make changes to the proposal, even now.

    1. We made the system work somewhat like that, and I think your idea does have merit. What level would be a good one, do you think? It's better, generally speaking, to work in terms of percentages or fractions of NORM, because hard-coded values will be out of date quickly.

    2. That's not happening, so far as I know. At any rate, it's not in the proposal we gave vroom, and he didn't say anything about doing that.

    As for spreading out the earlier levels... that might be a good idea. Especially Scribe; it always felt too narrow to me. People make scribe and it seems like the next day they're a monk.

    On the other hand, I think it might be a good idea to wait on that one, in particular, until we see how things go under the new system. Maybe the low vote bonus and so on will spread it out enough on it's own. Maybe not. What do you think?

    - email Ozymandias
RE: RE: (Ozymandias) RE: RE: Proposed XP System Changes
by nuance (Hermit) on Aug 04, 2000 at 01:15 UTC
    I don't think that making the early levels harder to attain is going to help new people feel like they belong at all. I still remember being a new user and enjoying watching my XP grow. Spread those levels out and you're going to make it worse for new people (IMO). I would also be in favour of some kind of "downsizing" of the current levels, but only if we can think of a good way of doing that that will seem fair to the people who are downgraded. Can you suggest a suitable scheme? (that's not intended to be snide or condescending, please don't read it that way.)

    Nuance

      One idea I've borrowed from Everything is the additional requirement of X number of writeups to achieve a level.

      Granted, normalization of a writeup's XP is different, as the goal of 'collecting human knowledge' is to 'answering questions and learning more about Perl', but in both cases experience and levels with funny titles have the dual purposes of recognizing quality contributions to the site and promoting specific behaviors.

      The current method appears to reduce rank inflation effectively, for now, without shaking up currently attained ranks. That's a success, in my book. Someday, though, it might be worth considering a dual-nature ranking system.

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