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Re: Re: Shipping standalone perl apps on Win32

by Anonymous Monk
on Oct 09, 2003 at 02:26 UTC ( #297802=note: print w/replies, xml ) Need Help??


in reply to Re: Shipping standalone perl apps on Win32
in thread Shipping standalone perl apps on Win32

I use tinyperl to do make small exe file, It is quite buggy but it works fine for very basics (not extra libraries used) things. Usually my exe are 94 Ko. plus the perl58.dll which is 380 ko. Do you think I can do stuff like that with a regular perl exe from your packager?? What would be the size of it?? thanx.. piČ
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[karlgoethebier]: ... the ultimate coding experience for everyday people...
[karlgoethebier]: ...like me
[marto]: what a mess
[karlgoethebier]: perhaps i need a zerial?
[Corion]: marto: Heh - I think that's a nice contractual trap, "you will not use other gods/engines besides ours" ;)
[Corion]: But if the base intention was to have CIG as "co-developers" who (have to) contribute changes back to the mainline, it makes sense to have them use no other engine
[marto]: yes, I hear that development house has been on its last legs for a couple of years now
[Corion]: Is anybody aware of what makes Android Oreo better than Android Nougat? I'm not sure if the architectural changes (etc) are there already that make upgrading an Oreo-kernel phone to a newer Android userland (Lineage OS) version feasible
[Corion]: Yeah, CryTek got blindsided (or whatever) by Unity and Unreal Engine being zero cost, and the CryTek documentation being bad/nonexistent I think
[Corion]: "zero monetary cost", because of course, it's gratis only if your time has no value :)

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