Beefy Boxes and Bandwidth Generously Provided by pair Networks
There's more than one way to do things

Re: POE Client/Server pairs

by Flame (Deacon)
on Nov 24, 2003 at 03:12 UTC ( #309415=note: print w/ replies, xml ) Need Help??

in reply to POE Client/Server pairs

My thanks to revdiablo for his suggestion that I compress the code in the hopes of getting someone to reply. I found it in the process... (/me feels really stupid)

First off, let's review what is "true" in perl.

  • 1
  • " "
  • "this"
  • "that"
  • "I feel stupid"

And, of course, there are those things that everyone forgets now and then... and then kicks themselves repeatedly when they notice it. For example: [] is true. So is {}. After all, it's holding a non-zero value... my trouble serves me right for that little while loop in the get() function of the YuGiOh::Filter package. Once repaired, everything started working...

Well, thanks to everyone who at least tried to help, may we all walk away with a good lesson.

My code doesn't have bugs, it just develops random features.


Comment on Re: POE Client/Server pairs
Download Code

Log In?

What's my password?
Create A New User
Node Status?
node history
Node Type: note [id://309415]
and the web crawler heard nothing...

How do I use this? | Other CB clients
Other Users?
Others wandering the Monastery: (11)
As of 2015-12-01 10:21 GMT
Find Nodes?
    Voting Booth?

    What would be the most significant thing to happen if a rope (or wire) tied the Earth and the Moon together?

    Results (798 votes), past polls