in reply to
Re: The world is not object oriented
in thread The world is not object oriented
Yes, that's how polymorphism is implemented in C++. But it doesn't have to work like that. Perl's bless'd objects, for instance, does polymorphisim by walking the inheirtance tree (not that this is a great way to do it--it's slow).
No. The inheritance tree is called that, because it is used for implementing inheritance, not polymorphism. Polymorphism means you have several things, that you can treat in a uniform way, for example because they all implement the same interface. Polymorphism is (for example) usefull, when you are storing objects in a container, and the container somehow has to interact with its objects.
perl -MHTTP::Daemon -MHTTP::Response -MLWP::Simple -e ' ; # The
$d = new HTTP::Daemon and fork and getprint $d->url and exit;#spider
($c = $d->accept())->get_request(); $c->send_response( new #in the
HTTP::Response(200,$_,$_,qq(Just another Perl hacker\n))); ' # web