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Re: A Monk's Quest, questions

by jynx (Priest)
on Dec 08, 2000 at 01:17 UTC ( #45615=note: print w/replies, xml ) Need Help??


in reply to A Monk's Quest, questions

there are a lot of possibilities here,

The one thing i would suggest to keep it nice and simple is to have the game developed in stages and prizes go to the winner of each stage.

It sounds like you want to possibly have a gui involved here, and it would be easier if a gui was predefined so that you don't have a lot of different implementations of just one feature going on. But to allow for maximum creativity you could start with a contest on building that gui (which would have to have standard interfaces that the agent could call) and then move to the contest involving the agents. You could have a different gui designed for each contest, and the gui would be downloadable so that all participants designing an agent (or whatever) could use and test the gui (*no* changes!).

Recently i had to design an agent and a gui for AI class and it is a hassle doing both at the same time (in my experience). Other than that it sounds fantastically fun and amusing (perl instead of java!!), i'd definitely have to turn something in...

jynx

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[choroba]: three
[choroba]: I mean I haven't used DBIx::Class nor M:S, only Moo
[1nickt]: Haha, I was learning about Linux filesystem trees trying to understand how Moo fits.
[1nickt]: I just got my feet wet with some DBIC coding this last week. I feel "meh" about it so far. It was pretty easy to add a sub to the DBIC class to filter search results ...
[1nickt]: ... in the calling code ... $rs = $rs->maturity(" stable");. But I don;t enjoy feeling that far away from the SQL and the DB, really.
[1nickt]: The same project (CPAN Testers API) is using experimental signatures (and therefore 5.024) ... which is what replaced Method::Signatures , afaict.
[1nickt]: But the new $job is on an older Perl and therefore using M::S, the syntax of which looks clunky to me, so far.

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