note
jynx
there are a lot of possibilities here,<p>
The one thing i would suggest to keep it nice and simple
is to have the game developed in stages and prizes go to the
winner of each stage.<p>
It sounds like you want to possibly
have a gui involved here, and it would be easier if a gui
was predefined so that you don't have a lot of different
implementations of just one feature going on. But to allow
for maximum creativity you could start with a contest on
building that gui (which would have to have standard interfaces
that the agent could call) and then move to the contest involving
the agents. You could have a different gui designed for each
contest, and the gui would be downloadable so that all
participants designing an agent (or whatever) could use and
test the gui (*no* changes!).<p>
Recently i had to design an agent
and a gui for AI class and it is a hassle doing both at the
same time (in my
experience). Other than that it sounds fantastically fun
and amusing (perl instead of java!!), i'd definitely have to turn something in...<p>
jynx
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