in reply to
How to debug unknown dynamic code?
In addition to what tilly says, why not just break on the line that contains '&$function($arg1, $arg2)' and then
step to the next statement and see where it goes. Which brings me to
why I've forced myself to learn the debugger (with which I am now
mediocre). merlyn says just don't
put bugs in your code, and write small bits of code that work,
which is great when you're writing your own code.
maintaining someone elses 3000+ line (not including modules) spaghetti code that
uses neither strict nor warnings, and you're wondering how the
program got from point A to point B and how some global variable
seemed to get magically populated (by some module C), to me there's
nothing like a decent debugger to trace the (@#$@#!!) damn
thing. And sometimes I don't want to put in print statements
to see what "$a" is at point A, because then I just have
to remove (or comment out) the print statement later, or
by the time I get to point A, I find that I really wanted to
see what "$b" was, and with a debugger I can do that without
restarting the whole program.
I've worked with other programmers (in another language, 4gl if
you must know) that couldn't use a debugger, and stared at a
problem for days wondering what was going on, when with the help of the debugger the problem was
found (in some deep dark library) in an hour or two.
I think that the only thing (that I can think of at the moment)
that the perl debugger needs is the ability to save break points
and/or accept some input script (like break at line 100; step
1 line (requiring some module), then break at some function
in that module if $i > 54). If someone knows how to do this,
please let me know :)