The code says images are allowed at level 7. I'll leave it for others to change as I wasn't involved in the discussion / decision (and I don't understand the motivation of having all of the privileges bunched together on the same level boundary).
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Thanks. I think the idea is that if you are posting Q&A's you should be able to paint a target, err, I mean have an avatar for yourself (i.e. the two are tied together).
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Actually that was a mistake. We changed the scheme of lower levels a few times and I think that accessrule was overlooked on one of the later goes. Level 5 should indeed still have home node images. (And is now fixed to do so).
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$world=~s/war/peace/g
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Suggestions/ideas for new powers will be welcomed and considered for inclusion..
Amylaar's Bughunt |
Level |
4 |
Range |
Touch |
Domain |
Geek |
Resistance |
Will |
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Spell component |
Printout |
Duration |
1min/level |
Once a day, caster may concentrate on a piece of code, entire an entire program, a module, or a single subroutine. Caster will gain insight in the program, and will be aware of a single bug. The longer caster concentrates, the better caster is able to pinpoint the bug. Caster cannot control which bug will be made aware, although caster can focus her attention to a piece of code. If used as a sixth level spell, caster gains insight on how to solve the bug.
If the code was written by a coder from the FLOSS school, the spell is cast with caster level +2. However, if the code is protected by a SCO counter-spell, the caster immediately needs to make a fortitude safety roll. If the roll succeeds, caster will drop to INT = 6 for 10+2d6 days - if the roll fails, she will lose the ability to cast spells until she can make a case in front of magician Kimbell, who has the power to restore spell casting abilities.
A piece of code can only be subjected to Amylaar's bughunt once. The material component of the spell is a hand-written copy of the code, written such that all characters have the same width and height. The code should be written on specially prepared cards (costs: 60gp per card, 80 symbols per card). The cards aren't consumed in the spell, but cannot be reused.
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