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Re^2: A Guide to Installing Modules

by Anonymous Monk
on Jan 24, 2007 at 08:00 UTC ( #596213=note: print w/replies, xml ) Need Help??

in reply to Re: A Guide to Installing Modules
in thread A Guide to Installing Modules

You should have /msg'd that

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Re^3: A Guide to Installing Modules
by j3 (Friar) on Jan 24, 2007 at 15:52 UTC

    You should have /msg'd that

    Actually, it doesn't look like the author of the original node has been around since June 2005.

      use perlmod to manage perl modules. Using perlmod we can Install perl modules and all dependent modules,Uninstall perl modules,List all perl modules in system,Search for a perl module in and system,List all files of a perl module and Details of a perl module.

      Download perl mod from
      Regards, Geo Varghese
        Here is a 1 minute review of your project perlmod.
        • reusing perlmod name
        • no requirements list,
        • no Makefile.PL
        • no pod
        • no strict,
        • no test suite
        • hand parsing of switches
        • raw shell escapes
        • code like
          if($install_module ne ""){ &installModule($install_module); return 0; }
        • no support for Module::Build
        • not an improvement over cpan or cpanp
        • no user base
        • single developer
        • marketing alpha quality code in a tutorial thread as 1st post
        I hope you have enjoyed writing this program, but no thanks, sorry.

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Node Type: note [id://596213]
[Corion]: But if the base intention was to have CIG as "co-developers" who (have to) contribute changes back to the mainline, it makes sense to have them use no other engine
[marto]: yes, I hear that development house has been on its last legs for a couple of years now
[Corion]: Is anybody aware of what makes Android Oreo better than Android Nougat? I'm not sure if the architectural changes (etc) are there already that make upgrading an Oreo-kernel phone to a newer Android userland (Lineage OS) version feasible
[Corion]: Yeah, CryTek got blindsided (or whatever) by Unity and Unreal Engine being zero cost, and the CryTek documentation being bad/nonexistent I think
[Corion]: "zero monetary cost", because of course, it's gratis only if your time has no value :)
[marto]: I used to keep up to date with my android ROMs, updating to the nightly every other day
[marto]: in my experience the jump in major releases has been painless, and performed better

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