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Re: Which non-Perl Video Games using Perl as a Scripting Engine?

by j3 (Friar)
on Apr 10, 2007 at 17:47 UTC ( #609227=note: print w/replies, xml ) Need Help??


in reply to Which non-Perl Video Games using Perl as a Scripting Engine?

A game-programmer friend of mine tried using Simkin, but then had some cross-platform issues, and so was deciding between jumping to either Lua or Python. He went with Python (just to give it a go), and it works great. However, I believe many in the games industry sucessfully use Lua.

I've often seen both Perl and Ruby folk recommending Lua for embedding as a game scripting engine.

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[shmem]: of course
[shmem]: the members of @another_array are conflated to @array
[shmem]: try it out:
[Lady_Aleena]: shmem, thanks. I'm am way out of practice.
[shmem]: perl -lE '@foo = (0..3);@bar = (4..7); push @foo,@bar; say for @foo'
[Lady_Aleena]: shmem, I feel like an idiot for forgetting something so basic.
shmem puts a big cauldron of "silly con charme" on the table in the refectorium
[reisinge]: 'push @foo, @bar' is the same as '@foo = (@foo ,@bar)' ?

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