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These nodes all have stuff by Jouke (showing 1-50 out of ~279?):

Next 50
Node ID Writeup Created
776207 Re: Accessible GUI Applications in Perl 2009-06-30 22:53
553971 Re^2: Creating packages on the fly 2006-06-07 06:37
553887 Re^2: Creating packages on the fly 2006-06-06 18:38
553776 Re^2: Creating packages on the fly 2006-06-06 09:16
553768 Re^2: Creating packages on the fly 2006-06-06 09:01
553761 Creating packages on the fly 2006-06-06 08:27
451710 Re: Installing PerlMagick on Windows XP 2005-04-26 18:22
451702 Re: GUI with clickable/selectable single-line messages 2005-04-26 17:58
450913 Re^3: Code example for perl speech recognition using SAPI 5.1 and Win32::OLE? 2005-04-24 10:17
410116 Re: Code example for perl speech recognition using SAPI 5.1 and Win32::OLE? 2004-11-24 12:02
405738 Re: Software engineering: a useless profession? 2004-11-06 10:11
404560 Re^2: Text to Speech Win32::OLE Solution 2004-11-02 10:54
404559 Re^3: Text to Speech Win32::OLE Error 2004-11-02 10:52
404512 Re: Text to Speech Win32::OLE Error 2004-11-02 05:48
397667 Re: How can I make sounds in my Perl game scripts? 2004-10-08 15:06
397666 Re: Image::Magick on Windows 98 2004-10-08 15:03
397313 Image::Magick on Windows 98 2004-10-07 14:24
396165 Re: SAPI Text-to-speech in Perl 2004-10-04 09:26
355249 pVoice 2.1 is out 2004-05-21 12:20
355192 Re: Fearing the demise of Perl 2004-05-21 06:11
352519 Never use Storable to save XS objects 2004-05-11 17:31
349596 Re: Writing localized Perl apps 2004-05-01 11:23
349029 callbacks in XS code 2004-04-29 06:22
348135 pMusic - an MP3 player for disabled people 2004-04-26 11:08
346982 Re: MSVC and ActiveState 2004-04-21 12:36
345939 On providing documentation with your modules 2004-04-17 05:15
345668 Re: Creating Advanced Client-Side Applications With Perl 2004-04-16 07:41
344954 Re: Ensuring forward compatibility 2004-04-14 08:15
344949 Re: Best way to write a socket server service in win32 2004-04-14 07:38
344816 Re: Problem with script from PC to laptop 2004-04-13 18:03
344801 Use strict or unlink it 2004-04-13 17:21
344095 PARcompile 2004-04-10 07:02
343577 Re: Perl applications 2004-04-08 11:28
343193 Re: Re: Re: Re: Communication between seperate scripts 2004-04-07 05:21
342993 Re: Re: Communication between seperate scripts 2004-04-06 16:04
342875 Re: Re: Communication between seperate scripts 2004-04-06 08:50
342866 Communication between seperate scripts 2004-04-06 08:30
342447 Re: Re: Ideas for implementing pShell 2004-04-04 10:24
342239 Ideas for implementing pShell 2004-04-03 06:53
341968 Re: pEdit v0.8 Beta release 2004-04-02 13:42
340235 Adremo electrical wheelchair testutility 2004-03-27 08:26
320044 Re: advanced wxPerl example, please. 2004-01-09 08:41
292883 Re: Re: slightly OT: Translators wanted for pVoice 2003-09-20 18:24
292882 Re: Re: slightly OT: Translators wanted for pVoice 2003-09-20 18:23
292816 slightly OT: Translators wanted for pVoice 2003-09-20 06:18
290599 Re: Re: Re: Re: WxPerl Login Dialog 2003-09-11 05:52
289734 Re: Changing the voice in MS Text to speech? 2003-09-08 10:09
288572 wxObfu 2003-09-03 09:53
256336 Re: Text To Speech: Specifying Your Engine 2003-05-07 18:11
211876 Re: Rap Star I would most like as my Project Manager 2002-11-11 09:37
Next 50
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[ambrus]: Corion: well Prima::Object says something like that the cleanup method will send an onDestory message and that you can't get more messages after cleanup, or something.
[Corion]: ambrus: Yeah - I don't think the deep source dive will be necessary if things are implemented as simple as they could be :)) And hopefully I won't need (more) timely object destruction. I can update the screen at 60Hz and hopefully even do HTTP ...
[Corion]: ... transfers in the background. Now that I think about it, this maybe even means that I can run the OpenGL filters on Youtube input :)
[ambrus]: Corion: I mentioned that the unix event loop of Prima always wakes up at least once every 0.2 seconds. Have you found out whether the win32 event loop of Prima does that too?
[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc

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