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Re^3: do while loops

by Anonymous Monk
on Jan 08, 2008 at 13:06 UTC ( #661076=note: print w/replies, xml ) Need Help??


in reply to Re^2: do while loops
in thread do while loops

sum = 0; for (x = 1; x <= 5; x++) { printf("%d", x); sum = sum + x; printf("The sum is %d", sum); }

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Re^4: do while loops
by f00li5h (Chaplain) on Jan 10, 2008 at 05:54 UTC

    for(;;) loops are ick... they tend to lead to unneeded subscripting and other pesky things

    for my $x (1..4) is far less intent-obfuscated-by-code looking (as far as i see it anyway)

    wait, is that C?

    @_=qw; ask f00li5h to appear and remain for a moment of pretend better than a lifetime;;s;;@_[map hex,split'',B204316D8C2A4516DE];;y/05/os/&print;

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[Corion]: Hmmm... Weird. Maybe it needs that for doing its timers or something. Still weird.
[Corion]: But I guess I'll find out soonish, as my application seems to use Prima for more than just displaying the OpenGL output soonish ;))
[ambrus]: No, I think the timers are handled fine in the event loop, as far as I can see.
[Corion]: So far, I liked Prima quite well as it simply seems to do what I want even if it has an upside-down coordinate system. But it installs from CPAN out of the box and is cross-platform

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