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Re: Re^2: Golf: Grocery Bagging

by merlyn (Sage)
on May 23, 2001 at 20:22 UTC ( #82608=note: print w/ replies, xml ) Need Help??


in reply to Re^2: Golf: Grocery Bagging
in thread (Golf) Grocery Bagging

You can merely start adding stuff until an overflow occurs, switching to the next bag as necessary.
No, I thought that too, at first, but you've got the problem of having permitted negative elements, so adding the next element might overflow, but the element after that (if negative) might bring it back. Argh!

So while there might be a solution other than generating all possible partitions and seeing which ones have acceptable weights, it's not along the line of "fill until it won't fit". Sorry.

-- Randal L. Schwartz, Perl hacker


Comment on Re: Re^2: Golf: Grocery Bagging
Re^4: Golf: Grocery Bagging
by tadman (Prior) on May 23, 2001 at 20:27 UTC
    It might, but if you're going to evaluate all possibilities, who cares? As in, if you are worried about a scenario such as the following, where the 10 gets bagged "solo" despite there being a -5 farther down the pipeline:      ( [ 9 ], [ 10, -5], [ 11 ] )
    Then later on you will inevitably evaluate a scenario where the -5 is inserted earlier.      ( [ 9, -5, 10 ], [11] )
    So, taking the "brute force" approach, you might lose points for style, but you get the job done, no?

    Has anyone ever pointed out to a grocery checker that the bagging problem was NP-complete? The result might be similar to explaining that dogs can solve quadratic equations (i.e. capturing a frisbee in a parabolic arc while in linear motion).
      Has anyone ever pointed out to a grocery checker that the bagging problem was NP-complete?
      Has anyone ever had a grocery bagger that optimally bagged their groceries? Fortunately, the greedy heuristic which baggers generally use is not NP-complete =)
         MeowChow                                   
                     s aamecha.s a..a\u$&owag.print

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