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Re^2: multiple textures on a cube (opengl example)

by orange (Beadle)
on Sep 10, 2010 at 19:14 UTC ( #859682=note: print w/replies, xml ) Need Help??

in reply to Re: multiple textures on a cube (opengl example)
in thread multiple textures on a cube (opengl example)

you need the six images to texture the six sides of the cube: just download the rared file contains perl file with the six images from the link in my first post.
also do not forget to install opengl and opengl image as described in the post.
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Re^3: multiple textures on a cube (opengl example)
by Anonymous Monk on Mar 21, 2011 at 19:41 UTC
    I downloaded the six images and they exist in the same directory as the code. I also ran the ppm installs you listed for opengl and opengl image. I still get the same error as before. Any ideas?

      The default engine does not support these jpg images, on Linux at least...

      The easiest method without code change is to use the ImageMagick 'convert' cli utility, and convert the .jpg to .tga format.

      After conversion this works and is a good demo/starting point for understanding a bit of the opengl stuff.

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[atcroft]: Lady_Aleena: I found the L<name|section> syntax, which describes linking to a perl manual page, and L<text|url> to link to a web page. The reason I asked was because I was on looking at a module,
[atcroft]: and it referred to several other modules, but the links went to I found that a bit of a surprise, and it got me wondering if there was a "standard" way to link to other modules in the documentation on CPAN.

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