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Re^2: Make a Text Based RPG

by perl.j (Pilgrim)
on Jan 22, 2012 at 13:44 UTC ( #949251=note: print w/replies, xml ) Need Help??


in reply to Re: Make a Text Based RPG
in thread Make a Text Based RPG

MMO was an idea. Its probably not going to happen. But the RPG is what I'm trying to make. I have an idea of what I want to do, but I didn't think it would help anybody to post it. If you think it will help I will, but basically, it's a purely text-based "Game of Life"...
--perl.j

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[MidLifeXis]: I think I forgot "running on a farm of commodore 64, vic 20s, trs 80s, and apple ]|[e systems"
[GotToBTru]: oh I know what it is .. but it is a number only slightly useful to me and of no possible use to our customer
[MidLifeXis]: Whew - you just saved the free world. <o)
[GotToBTru]: i guess it's a placeholder, the code will only fill it in if there is nothing else to use
[GotToBTru]: but then .. if you have nothing to say, why not say nothing?
[MidLifeXis]: I have a user who has a lot of say on how some of our processes work that abhors significant blanks. Perhaps that is a part of it. A not-so-obvious "this space intentionally left blank" indicator.
[MidLifeXis]: On the back end, however, that doesn't mean that i have to use that value to indicate "undefined", no matter how much he thinks I should.

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