I am building an application where different clients connect to a server, register themselves and wait for messages from other connected clients. I have seen and understood how to do this with Net::Server::Multiplex (in the example section). However I wanted to avoid a Multiplexed server to avoid blocking in a high traffic situation.
Is it possible for an instance of Net::Server::PreFork to communicate with the children it spawns. I know that communication can be initiated in the reverse direction (forked-child to server) by setting child_communication. I wanted to know if the server could send the child a message without it being initiated by the client.