If your application relies on something random, provide your own random number generator. And do not consider using /dev/random as a source of random numbers for any game. Using /dev/random as a means of finding a seed for a random number generator is fine. As long as your program only requires one seed. There are lots of fast, not great random number generators out there. Use on of those for your game.
I think the UUID will provide you the seed you want. There are Perl means of generating UUIDs that come from CGI requests and others.
Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
Read Where should I post X? if you're not absolutely sure you're posting in the right place.
Please read these before you post! —
Posts may use any of the Perl Monks Approved HTML tags:
Outside of code tags, you may need to use entities for some characters:
- a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
Link using PerlMonks shortcuts! What shortcuts can I use for linking?
See Writeup Formatting Tips and other pages linked from there for more info.
| & || & |
| < || < |
| > || > |
| [ || [ |
| ] || ] ||