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On some Windows machines, Sleep 0 (the Win32 C call) has a habit of NOT releasing the time slot for efficiency reasons in the NT kernel to avoid excess context switches and per CPU cache locality (don't move threads or processes between CPUs unless high CPU usage). Sometimes until the timeslot expires (hardware interrupt), Sleep 0 will not release the timeslot and will just spin and the other thread remains frozen and the lock hasn't been released yet so your first thread is spinning in Sleep 0 burning CPU and the process seems deadlocked for many ms.

In reply to Re^4: flock on Windows : process killed while in critical region by bulk88
in thread flock on Windows : process killed while in critical region by rovf

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    [Corion]: marto: Heh - I think that's a nice contractual trap, "you will not use other gods/engines besides ours" ;)
    [Corion]: But if the base intention was to have CIG as "co-developers" who (have to) contribute changes back to the mainline, it makes sense to have them use no other engine
    [marto]: yes, I hear that development house has been on its last legs for a couple of years now
    [Corion]: Is anybody aware of what makes Android Oreo better than Android Nougat? I'm not sure if the architectural changes (etc) are there already that make upgrading an Oreo-kernel phone to a newer Android userland (Lineage OS) version feasible
    [Corion]: Yeah, CryTek got blindsided (or whatever) by Unity and Unreal Engine being zero cost, and the CryTek documentation being bad/nonexistent I think
    [Corion]: "zero monetary cost", because of course, it's gratis only if your time has no value :)
    [marto]: I used to keep up to date with my android ROMs, updating to the nightly every other day
    [marto]: in my experience the jump in major releases has been painless, and performed better

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