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I see that my approach has been totally bum-over-tits so I consider this case closed :)

Hm. Just because the initial approach is bad, it doesn't mean that the over all goal is unobtainable.

Eg. This almost does what you asked for (note the Inline::C bit is only to get accurate timings; it doesn't affect what the code does):

#! perl -slw use strict; use Inline C => Config => BUILD_NOISY => 1; use Inline C => <<'END_C', NAME => 'rdtsc', CLEAN_AFTER_BUILD => 0; SV *rdtsc() { return newSVuv( (UV)__rdtsc() ); } END_C use threads; use threads::shared; my $sig:shared; my $l0 :shared; my $l1 :shared; my $ts :shared = 0; async( sub { my $lockRef = shift; my $tid = threads ->tid; while( 1 ) { printf "[%5d] Waiting at: %10u ms\n", $tid, ( rdtsc() - $ts + ) / 2400; { lock $$lockRef; cond_wait( $sig, $$lockRef ); } printf "[%5d] Got signal at: %10u ms\n", $tid, ( rdtsc() - $ts + ) / 2400; } }, $_ )->detach for \$l0, \$l1; sleep 1; ## Give threads a chance to start. while( 1 ) { { lock $ts; $ts = rdtsc() }; printf "[main] signalling at: %10u\n", 0; { lock $sig; cond_broadcast( $sig ) }; sleep 3; } __END__ C:\test>cond_b.pl [ 1] Waiting at: 7250756853 ms [ 2] Waiting at: 7250765890 ms [main] signalling at: 0 [ 2] Got signal at: 1422 ms [ 1] Got signal at: 1426 ms [ 2] Waiting at: 3361 ms [ 1] Waiting at: 6105 ms [main] signalling at: 0 [ 2] Got signal at: 1384 ms [ 1] Got signal at: 1398 ms [ 2] Waiting at: 3695 ms [ 1] Waiting at: 7011 ms [main] signalling at: 0 [ 2] Got signal at: 1362 ms [ 1] Got signal at: 1361 ms [ 2] Waiting at: 3672 ms [ 1] Waiting at: 7077 ms Terminating on signal SIGINT(2)

NB: ms above is microseconds!

But note that even on my 4 core system, the 2 threads do not see the signal at exactly the same time. (also, if you leave it running, you'll see one of the limitations (a.k.a total idiocies) of the cond_var mechanism.

But that brings me back to the questions I alluded to earlier. Why have your main thread attempt to coordinate starting two other threads; and then just sit there doing nothing? Ie, why use 3 threads?

I can see that you might need to run the recorder and player from different threads, but why not:

main: start recorder thread; main: start player (in main); main: wait for player to finish; main: signal recorder thread to stop.

This mirrors what you'd do manually. Switch the recorder on; switch the player on; when the player finishes; switch the recorder off.

There is plenty of scope for solving the problem; you just need to tackle it the right way.


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In reply to Re^2: Synchronising threads with signals (or not) by BrowserUk
in thread Synchronising threads with signals (or not) by forestcreature

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