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I tried running this:
use strict; use warnings; use File::Find; sub finda { print "In finda, $File::Find::name\n"; } sub findb { print "In findb, $File::Find::name\n"; } find (\&finda, "/abc/xyz"); find (\&findb, "/pqr");
and got this result:
In finda, /abc/xyz # a folder In finda, /abc/xyz/file1 # a file In findb, /pqr # a folder In findb, /pqr/file2 # a file
This is what you expected (apart from the 2 folders)
So, as the snippets of code you provided behave as expected, you need to post your code before we can help further.

Update: I mean: post a minimal script that reproduces your problem.
(This is all covered in How do I post a question effectively? !)

In reply to Re^4: File::Find Usage with 2 subroutines by zork42
in thread File::Find Usage with 2 subroutines by pnaik

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    [ambrus]: Corion: well Prima::Object says something like that the cleanup method will send an onDestory message and that you can't get more messages after cleanup, or something.
    [Corion]: ambrus: Yeah - I don't think the deep source dive will be necessary if things are implemented as simple as they could be :)) And hopefully I won't need (more) timely object destruction. I can update the screen at 60Hz and hopefully even do HTTP ...
    [Corion]: ... transfers in the background. Now that I think about it, this maybe even means that I can run the OpenGL filters on Youtube input :)
    [ambrus]: Corion: I mentioned that the unix event loop of Prima always wakes up at least once every 0.2 seconds. Have you found out whether the win32 event loop of Prima does that too?
    [Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
    [ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
    [Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
    [ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
    [ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
    [ambrus]: It's been there since Prima 1.00 iirc

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