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I see now that I basiclly took it from the wrong concept... (what I initially though about had more to do with something like eval then with switch)

I have no idea wheter or not it would be a good idea to implement what I was thinking about... I'll continue explaining and then you can make up your mind... I was thinking about creating a 'handler' that is run at the end if one (or more) case-statements matched...

I'm afraid I didn't explain to well and that it might be easier to explain it with an example/code, so that's what I will do now:

Assume that at the end of each case there is some default action that should be taken (update a hash with a list of matches or something). With the current implementation there are two ways to accomplish this:

a) adding the code it in each code-ref (by calling another subroutine)
b) using something like $case->("something") and some_other_code; (although in this case it would depend on the return value, but let's assume it returns a true value when the code-ref was run)

Both of these have some disadvantages, the first one has the disadvantage of the duplicate function-call and the second depends on the return value

What my suggestion was about was to be able to set up something like 'FINAL' (or 'CONTINUE') => sub { ... } which will run the code (add it to a hash or whatever) if a case returned true


In reply to Re^3: Switch/case as a jump table with C-style fall-through by Animator
in thread Switch/case as a dispatch table with C-style fall-through by Roy Johnson

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