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That's a great idea! I was thinking I could perhaps "destroy" the label and recreate it every time but that seemed a bit much to have to do. Since that label is the same size, overwriting it should be okay.

Update:

Worked like a charm!

Surprisingly enough, it doesn't seem to complain that you've got two labels in the same place, and will actually update depending on which one you choose.

use strict; use Win32::GUI; use constant COLOR => '#F4F2E8'; my ($redraw, $count); $count = 0; my $main = Win32::GUI::Window->new( -name => 'Main', -text => 'Redraw Test', -width => 200, -height => 100, -background => COLOR, -onTimer => \&redraw, ); my $arrow_font = Win32::GUI::Font->new( -name => "Wingdings", -size => 28, -bold => 1, ); $main->AddTimer( "redraw", 500 ); my $uparrow = $main->AddLabel( -text => ' ', -left => 55, -font => $arrow_font, -foreground => [255,0,0], -background => COLOR, -top => 10, ); my $dnarrow = $main->AddLabel( -text => ' ', -left => 55, -font => $arrow_font, -foreground => [0,255,0], -background => COLOR, -top => 10, ); $main->Show(); Win32::GUI::Dialog(); sub Main_Terminate { -1; } sub redraw{ $count++; if ($count%2){ $dnarrow->Text(chr(233)); } else {$uparrow->Text(chr(234));} }

The only thing that I found didn't work is to put '' in the text for the initial label. Once I changed that to ' ' all worked just fine.

Thanks again for the idea!

Revolution. Today, 3 O'Clock. Meet behind the monkey bars.

In reply to Re^4: Refreshing text without flicker with AddLabel using Win32::GUI by Popcorn Dave
in thread Refreshing text without flicker with AddLabel using Win32::GUI by Popcorn Dave

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