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No.
If the Mercator projection was used, then Alat == Blat && Along == Clong, but pixels near the poles and pixels on the equator represent very different long values. It's hard to find out which projection was used if you only look at a finite number of points. Finding a map with a known projection for use in the program seems a better way to do it. In reply to Re^2: Converting Pixels to LatLong
by akho
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