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mea culpa; At 1 frame per 30 sec, 9999 comes to a little short of 300K seconds...
or 5,000 hours...
roughly, 7 months.

That's not outlandish (in many climates) but one might hope that your plans include moving the camera inside when the exterior activity wanes.

And did you check the contractor's reputation for timely completion (see also "chimney falls down")?

But welcome to 'the American dream.'

Update:

Stricken statements represent some sort of gargantuan brain-spasm. For better logic and accurate calculation, see OP's response.

In reply to Re: ranges to globs - OT by ww
in thread ranges to globs by jpl

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    [ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
    [Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
    [ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
    [ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
    [ambrus]: It's been there since Prima 1.00 iirc
    [Corion]: Hmmm... Weird. Maybe it needs that for doing its timers or something. Still weird.
    [Corion]: But I guess I'll find out soonish, as my application seems to use Prima for more than just displaying the OpenGL output soonish ;))
    [ambrus]: No, I think the timers are handled fine in the event loop, as far as I can see.
    [Corion]: So far, I liked Prima quite well as it simply seems to do what I want even if it has an upside-down coordinate system. But it installs from CPAN out of the box and is cross-platform

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