$mw->bind('', [ sub { my $curshot=0 if 0; # NEW # Later in that code block... elsif ($_[1] == $Sprite::keycode::fire ) { return if $curshot>3; #NEW $curshot++; #NEW my $gun=new Sprite($c); $gun->image($img{"missle.gif"}); $gun->names("missle","weapon"); $gun->place($t::x, $t::y); push(@missles, { direction => -1, callback => sub {$curshot--}, #NEW sprite => $gun, }); }