#!/usr/bin/perl use OpenGL ':all'; use strict; use warnings; my $checker; main(); sub init { glClearColor(0,0,0,0); glShadeModel(GL_FLAT); glEnable(GL_DEPTH_TEST); my $bm; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures_s(1, $checker); $checker = unpack "I", $checker; for my $i (0 .. 63) { for my $j (0 .. 63) { my $c = ((($i & 8) == 0) ^ (($j & 8) != 0)) * 255; $bm .= pack "C4", $c, $c, 0, 255; } } glBindTexture(GL_TEXTURE_2D, $checker); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D_s( GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, $bm, ); } sub display { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D, $checker); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -2.0); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, -1.0, 1.0); glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 1.0); glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 1.0); glTexCoord2f(1.0, 0.0); glVertex3f(1.0, -1.0, 1.0); glEnd(); glFlush(); glDisable(GL_TEXTURE_2D); glutSwapBuffers(); } sub reshape { my ($w, $h) = @_; glViewport(0, 0, $w, $h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(112.5, $w/$h, 0.01, 30.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); } sub keyboard { my ($key, $x, $y) = @_; if ($key == 27) { exit } } sub main { glutInit(); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(250, 250); glutInitWindowPosition(100, 100); glutCreateWindow($0); init(); glutDisplayFunc(\&display); glutReshapeFunc(\&reshape); glutKeyboardFunc(\&keyboard); glutMainLoop(); return 0; }