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in reply to Re^6: High Performance Game of Life
in thread High Performance Game of Life

Try this. Notably faster on my machine that is horribly slower than yours.

package Organism; use strict; # use warnings; sub count { return scalar keys %{ shift->{Cells} }; } # Input a list of [ x, y ] coords sub insert_cells { my $cells = shift->{Cells}; for my $r (@_) { $cells->{ pack 'i2', @{$r} } = undef } } # Return sorted list of cells in the Organism. # Used for verification and testing the state of the organism. sub get_live_cells { sort { $a->[0] <=> $b->[0] || $a->[1] <=> $b->[1] } map { [ unpack 'i2', $_ ] } keys %{ shift->{Cells} }; } sub tick { my $self = shift; my $cells = $self->{Cells}; my ( $k1, $k2, $k3, $k4, $k5, $k6, $k7, $k8, $x0, $x1, $x2, $y0, $y1, $y2, %new_cells, %dead_cells ); for my $c (keys %{ $cells }) { # Get the (up to 8) dead cells surrounding the cell ( $x0, $y0 ) = unpack 'i2', $c; ( $x1, $x2, $y1, $y2 ) = ( $x0 - 1, $x0 + 1, $y0 - 1, $y0 + 1 ); $dead_cells{$_}++ for my @zcells = ( ($k1 = pack 'i2', $x1, $y1) x !(exists $cells->{$k1}), ($k2 = pack 'i2', $x1, $y0) x !(exists $cells->{$k2}), ($k3 = pack 'i2', $x1, $y2) x !(exists $cells->{$k3}), ($k4 = pack 'i2', $x0, $y1) x !(exists $cells->{$k4}), ($k5 = pack 'i2', $x0, $y2) x !(exists $cells->{$k5}), ($k6 = pack 'i2', $x2, $y1) x !(exists $cells->{$k6}), ($k7 = pack 'i2', $x2, $y0) x !(exists $cells->{$k7}), ($k8 = pack 'i2', $x2, $y2) x !(exists $cells->{$k8}) ); # Check the live cell # Note: next line equivalent to nlive == 2 || nlive == 3 @zcells == 5 || @zcells == 6 and $new_cells{$c} = undef; } $dead_cells{$_} == 3 and $new_cells{$_} = undef for keys %dead_cell +s; $self->{Cells} = \%new_cells; } sub new { my $class = shift; my %init_self = ( Cells => {} ); bless \%init_self, $class; } 1;