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Re4: Map Storage For Game

by dooberwah (Pilgrim)
on Oct 24, 2001 at 21:23 UTC ( #121203=note: print w/replies, xml ) Need Help??

in reply to Re: Re: Re: Map Storage For Game
in thread Map Storage For Game

Allright, I think I know what your saying but I'd like a few more clarifications. I think I understand what your saying about the data storage. You would have an array of arrays for the x and y coordinate. You could then say $foo[x][y] and have that be a hash full of data about that piece of terrain (please correct me if I'm wrong).

My real question is: how would you propose I store this in a database? I've only been working with databases for a short time so I'm not that great at designing them yet.

-Ben Jacobs (dooberwah)
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"one thing i can tell you is you got to be free"

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Re: Re4: Map Storage For Game
by dragonchild (Archbishop) on Oct 24, 2001 at 21:49 UTC
    Check out 121098, which is a second reply I made to your original node. That gives an idea on how to store this in a DB.

    We are the carpenters and bricklayers of the Information Age.

    Don't go borrowing trouble. For programmers, this means Worry only about what you need to implement.

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