Beefy Boxes and Bandwidth Generously Provided by pair Networks
laziness, impatience, and hubris
 
PerlMonks  

Re: Re: Re: Sprite animation with SDL_perl

by shotgunefx (Parson)
on May 05, 2002 at 17:58 UTC ( [id://164160]=note: print w/replies, xml ) Need Help??


in reply to Re: Re: Sprite animation with SDL_perl
in thread Sprite animation with SDL_perl

How where they made in the old days?
  • Assembler
  • C
  • Look up tables for almost anything other than an addition or subtraction
  • Tweaked graphic modes so you code write to all 4 planes of a VGA card so you could write 4 pixels at a time for scaling and filling.
  • Everthing based on a a pow of 2.
  • Virtually all multiplications and divisions could then be bit-shifted instead of an actual multiplication.
  • If you needed more than int precision you used fixedpoint math.
  • 2D games usually used bit-masks so you could do cheap collision tests using bitwise operators.
  • Self modifying code to cut down on the codesize (usually less than 64K to work with)


-Lee

"To be civilized is to deny one's nature."
  • Comment on Re: Re: Re: Sprite animation with SDL_perl

Log In?
Username:
Password:

What's my password?
Create A New User
Domain Nodelet?
Node Status?
node history
Node Type: note [id://164160]
help
Chatterbox?
and the web crawler heard nothing...

How do I use this?Last hourOther CB clients
Other Users?
Others browsing the Monastery: (4)
As of 2025-07-07 23:25 GMT
Sections?
Information?
Find Nodes?
Leftovers?
    Voting Booth?

    No recent polls found

    Notices?
    erzuuliAnonymous Monks are no longer allowed to use Super Search, due to an excessive use of this resource by robots.