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Re: Re3: The costs of packages

by BrowserUk (Patriarch)
on Sep 17, 2003 at 17:26 UTC ( #292184=note: print w/replies, xml ) Need Help??

in reply to Re3: The costs of packages
in thread The costs of packages

Like Abigail, I haven't really thought the inheritance thing through fully as I haven't the need for it, but what you say makes sense as far as I can tell. Once the package is initially generated it should act just like any other class (assuming you generate the right stuff:).

Perhaps the only awkward bit would be managing the process of generating superclasses if the user instantiates an instance of a subclass 2 or 3 levels down in a subclass hierachy?

use Class::AutoFactory; my $rover = new Dog; # Is a subclass of Canine # Is subclass of Mammal # Is a subclass of Animal.

Ensuring that each of the parent classes comes into being in the right order would require a fairly detailed map of the class hierachy and might be a bit complex to program. Doable, but it would require a fair amount of thoughtful design to get it right in a way that is easily extensible and maintainable.

Examine what is said, not who speaks.
"Efficiency is intelligent laziness." -David Dunham
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If I understand your problem, I can solve it! Of course, the same can be said for you.

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