Beefy Boxes and Bandwidth Generously Provided by pair Networks
Perl-Sensitive Sunglasses
 
PerlMonks  

comment on

( [id://3333]=superdoc: print w/replies, xml ) Need Help??
when I was making tile based games, 'twas all the rage to read in simple text files composed of single characters which determined terrain type.

for instance,

Key

  1. mountain
  2. forest
  3. swamp
  4. impassable ocean
and then have the file look like (for a 5x5 map)
ddddd
dbaad
dcabd
dabbd
ddddd
that tells you which bitmap to place where, see? this doesn't work for most 3d games, of course.

In reply to Re: Map Storage For Game by boo_radley
in thread Map Storage For Game by dooberwah

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post; it's "PerlMonks-approved HTML":



  • Are you posting in the right place? Check out Where do I post X? to know for sure.
  • Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
    <code> <a> <b> <big> <blockquote> <br /> <dd> <dl> <dt> <em> <font> <h1> <h2> <h3> <h4> <h5> <h6> <hr /> <i> <li> <nbsp> <ol> <p> <small> <strike> <strong> <sub> <sup> <table> <td> <th> <tr> <tt> <u> <ul>
  • Snippets of code should be wrapped in <code> tags not <pre> tags. In fact, <pre> tags should generally be avoided. If they must be used, extreme care should be taken to ensure that their contents do not have long lines (<70 chars), in order to prevent horizontal scrolling (and possible janitor intervention).
  • Want more info? How to link or How to display code and escape characters are good places to start.
Log In?
Username:
Password:

What's my password?
Create A New User
Domain Nodelet?
Chatterbox?
and the web crawler heard nothing...

How do I use this?Last hourOther CB clients
Other Users?
Others scrutinizing the Monastery: (4)
As of 2024-03-28 15:24 GMT
Sections?
Information?
Find Nodes?
Leftovers?
    Voting Booth?

    No recent polls found