Perl: the Markov chain saw  
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The "markovian principle" is nothing more than the following simple tenet: next state depends (= is influenced) only on current state The context is a random process which outputs symbols (or it being in a "state"), one after another. For example, the process is "weather" during a single hour (i.e. 1 hour=1 weather state), with 3 states: "rain", "sunny", "drycloudy". And the outcome of this process is something like "rain">"rain">"sunny">"drycloudy" ... If that was a "markovian process" then we could describe it simply by a "transition matrix" which is a convenient way to convey the information of what the probability of "next" state is given "current" state in the form of a 2d array often called a stochastic matrix:
In the above array, row represents current state and column the next state, e.g. the probability of rain when now is raining is 0.6, the prob of drycloudy when now is sunny is 0.2 etc. The important property of the above matrix is that the probabilities of all the possible events from a current state must sum to 1: all rows sum to 1. Why? If we are now in current state of "rain" we have 3 possible outcomes. And so their probabilities must sum to one because one of them will happen with absolute certainty (as far as our model goes). Similarly, one can use multidimensional arrays in order to model a random process whose next state depends on nprevious states. It will not be "markovian" but we can use the same tools. So, the most important thing so far, forgetting about markov property etc, is that a random process outputs from a finite set of symbols with a probability depending on nprevious symbols and that can be modeled using a transition matrix as described above. In this matrix all the probabilities of the possible events from a current state must sum to 1. Another useful tool (equivalent to the transition matrix) in modelling or visualising such random processes (of finite number of events) is a Graph, see the diagram here: Markov_chain. Graph or transition matrix, once you built one by observing the weather for too long and finally estimating the transition probabilities, you can use it to simulate your random process. And make it produce random symbols. The Graph or matrix can also be constructed by hand from imagination. Feed that information to your simulator in order to run the random process. That's probably how a computer game would calculate the weather in Mars. I can not help you with your basketball model because I am not acquainted at all with these "big dances", "east", "west" etc. but perhaps you can rubberduck it and in more general terms. bw, bliako In reply to Re: bracketology was Re^2: making a markovian "mad lib"
by bliako

