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First, you might want to look at How a script becomes a module. The general idea is to convert most of the functionality of a script into a module, and test that as you would a module.

In general, for testing scripts, you need to write a test file that you can run with prove. In testing scripts, I've found IPC::Run3 to be helpful for driving inputs and outputs in a platform independent way. E.g.

# file: dummy.pl use strict; use warnings; exit;
# file: dummy.t use strict; use warnings; use Test::More tests => 1; use IPC::Run3; my @cmd = qw( perl dummy.pl ); ok( run3( \@cmd ), "Running @cmd" );

prove -v dummy.t produces:

dummy....1..1 ok 1 - Running perl dummy.pl ok All tests successful. Files=1, Tests=1, 0 wallclock secs ( 0.00 cusr + 0.00 csys = 0.00 C +PU)

There you go -- a basic script test. All you need to do is keep adding to the test script (or create new ones), run it with prove, and then add code until it works, and you're doing TDD for scripts.

For helpers to test specific behavior or to help you write your own tests of specific behaviors, you might want to look at:

  • For file properties: Test::File (Actually, search CPAN for modules like "Test::File" and you'll see a variety of possibly useful test helpers for files.)
  • Creating temporary file and directories: File::Temp (You might find my own File::pushd useful in that regard, too.)
  • Driving interactive programs: Test::Expect

You may need to write new test helpers for things like process killing, or user changes, but you can either build that up with Test::More (or even write new Test:: modules with Test::Builder and release them to CPAN for all to use.)

-xdg

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In reply to Re: Test driven development and glue code by xdg
in thread Test driven development and glue code by Eimi Metamorphoumai

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