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Ok let set the stage for the game. You control a tank, with your script, on a battle field of variable size, and fight up to 9 other tanks in the field during one match.
The match will last for a set amount of time.(not infinite)
Your tank my perform tasks as moving, shooting, scaning, etc.
The object is to kill all the other tanks on the field.

Contributing programmers: mr.nick, OeufMayo

Please give your suggestions and comments.

I'm thinking of implementing everything in a true 3D space.

Thanks to Larsen for pointing out those other game

Mr.nick had the idea to include different types of moving or firing methods such as Moving::hover or Moving::treads. This made me think of stuff like Radar::passive, Radar::active, Body::normal, Body::stealth. The Body::stealth would suggest that radar is not 100% accurate.

Looks like it is going to be a time based not turn base game. Oh all the possibilities! =)

What do you think of 4 teams of 3 tanks fighting it out as a extra play type?

Game specs

M = meters; S = seconds; Body::Normal { Hull = 1000 Radarsig = 90 Maxpower = 100 } Body::Stealth { Hull = 700 Radarsig = 45 Maxpower = 60 } Weapon::Cannon { Damage = 500 Accuracy = 5 // Within n M of location shot at DamageArea = 5 // M Reload = 10 // S Rrange = 500 // M Speed = 20 // M per S Power = 10 // Power needed from body } Weapon::Rocket { Damage = 700 Accuracy = 30 // Within n M of location shot at DamageArea = 20 // M Reload = 10 // S Rrange = 500 // M Speed = 20 // M per S Power = 20 // Power needed from body }

PT - Perl Tanks %100 Perl programming game
The Price of Freedom is Eternal Vigilance

In reply to Perl Tanks by SilverB1rd

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