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I was unable to upload the code for framechat 2.0 because of an apparent 64k limit on the code field in catacomb nodes. So my suggestion is to provide for the submission of larger code via file upload, and to put a "d/l code" link where the code would usually be in display view for code uploaded this way. Meanwhile the framechat node is a lot smaller and has an offsite link to the framechat 2.0 code.

New in framechat 2.0

  • New nodes ticker!
  • Rep change ticker with history!
  • Client login & quit for better security.
  • Create & edit optional external config file.
  • Tools control panel to see & set parameters.
  • /ignore and /unignore and see who's being ignored.
  • /logout and /login implemented.
    • Not in the userlist but still see chat.
    • All links to perlmonks become logged out.
    • History still functions if enabled.
    • Logout disables node title lookup.

    Improved:

  • Faster thanks to less print statements.
  • More robust error handling (esp. xml parsing).
  • XP nodelet now shows xp gain and loss messages (Ack!)
  • inbox/launchpad/newnode frame can remember state.
  • Notes added to update notification.

    Fixed:

  • Bug in link parser that caused italic history after an unclosed i tag.
  • Last $norm should now appear when code updated.
  • Code is less redundant and more readable.

Here's a screenshot

--
Check out my Perlmonks Related Scripts like framechat, reputer, and xNN.


In reply to framechat2 by epoptai

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post; it's "PerlMonks-approved HTML":



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  • Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
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