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Re: Re: Learning Game Design - seeking referrals

by jfroebe (Parson)
on May 03, 2004 at 16:42 UTC ( #350078=note: print w/replies, xml ) Need Help??


in reply to Re: Learning Game Design - seeking referrals
in thread Learning Game Design - seeking referrals

Perhaps not for the graphics engine of your typical arcade game, but whether it is perl or some other scripting language, it could handle the complex relationships inherant to many of the adventure games (for example)

Perl would be a supplemental part of the game - just not for the parts needing to be as fast as possible..

Jason L. Froebe

No one has seen what you have seen, and until that happens, we're all going to think that you're nuts. - Jack O'Neil, Stargate SG-1

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Re: Re: Re: Learning Game Design - seeking referrals
by pbeckingham (Parson) on May 03, 2004 at 17:16 UTC

    OP Specifically stated PC and platform games, which to me, implies game consoles. Perhaps I am mistaken about that.

      Not necessarily. Commander Keen was an excelent platform game for DOS made by id in its pre-Doom years.

      ----
      : () { :|:& };:

      Note: All code is untested, unless otherwise stated

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