in reply to Not a palindrom: a boustrophedon

Cet assombrissement est soumis au nom de canal assombri.


This program is in fact two programs. 966 characters divided by two: 483. Each of these program would fit nicely in 512 character. And tell me about inner beauty...


This entry is based on a suggestion made to me by Stéphane Payrard: "Why don't you try a boustrophedonic form?", he asked. So I did. Since the term is defined in "The new hackers's dictionary", I had every reason to do so.

The first line of the program is actually a small "bootstrap" that read the rest of the file (here-document) and processes it before running the result.


Apart from using deprecated variables like $* ($# could have been put to more work, had I had more inspiration), the first line treats the program to eval differently depending on the presence of command-line arguments. If there are, the bootstrap evals the text without modification. Else, the program is treated as a boustrophedon, and every even line is reversed. (All that is done in the END statement at the beginning.)

The rest of it is a gross use of comments and qquoted strings, combined with the math needed for the fractals calculus and real to character screen- coordinates conversion. A few features were added to fill the last blanks, for example the use of the TPJ environment variable.

In interactive mode, the command are given in the following manner: for example, x.404y-.35703 w5 h 5 i 108z.9A-.3 a .3 n 100 the whitespace is optionnal (this is a difference with command-line parameters)


Here is the meaning of each command (and variable: each command is in fact a variable assignement):


Line 1: The variable $00 is assigned the rest of the program's content, and eventually modified in the end.
Line 2: The default values are affected.
Line 3: The batch program reads its command-line parameters and affects the values.
Line 4: The interactive program creates its prompt (with each non-zero value printed)
Lines 5-8: Part of the math for the iterations. Note that only half of the lines are useful : the '#' splits them in two. (Line 8, it's the second '#' that starts the comment.
Lines 9-11: The subroutine f contains all the necessary maths.
Line 11: The BEGIN at the end reads the values in the TPJ environnement variable and puts them in @ARGV for processing by the program. Please note that this BEGIN is executed after the previous END.
Line 12: s/// and y/// convert the prompt from garbage to human-readable stuff. Thanks.

Lines 6, 8 and 10 are perfectly symmetric, which is some kind of waste of characters (imagine of much could have been squeezed out to fit into category 3...).


For other ASCII-art animations, please refer to: