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Re^2: OT: Perlmonks Gamers?

by dragonchild (Archbishop)
on May 27, 2005 at 00:39 UTC ( #460915=note: print w/replies, xml ) Need Help??


in reply to Re: OT: Perlmonks Gamers?
in thread OT: Perlmonks Gamers?

Perl APIs for any sort of AI-based game would rock. A friend of mine rewrote the Quake3 AI from scratch using a modified C. I'd love to do something similar with, say, freeciv or Starcraft or whatever. But, since my language of choice is Perl, it'd have to be a Perl binding. :-)

  • In general, if you think something isn't in Perl, try it out, because it usually is. :-)
  • "What is the sound of Perl? Is it not the sound of a wall that people have stopped banging their heads against?"

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Re^3: OT: Perlmonks Gamers?
by samtregar (Abbot) on May 27, 2005 at 19:36 UTC
    You might be interested in Coagula, my unfinished Perl SDK for Quake 3.

    -sam

Re^3: OT: Perlmonks Gamers?
by merzy (Scribe) on May 27, 2005 at 17:49 UTC
    Actually, with a bit of screen-scraping, most web-based games can be considered to have an "API". WWW::Mechanize and HTML::TreeBuilder will do enough of the work for you that you can concentrate mostly on coding the fun part: the AI. This rules out RTS games, though, unfortunately.

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