use v6; my %ball = map { $_ => 1; } 1..12; Modify_Ball( %ball ); say ~Find_Odd_Ball( %ball ); say %ball.perl; sub Find_Odd_Ball (%ball) { my $r_1 = ([+] %ball{1..4}) <=> ([+] %ball{5..8}); given $r_1 { when 0 { my $r_2 = ([+] %ball{9,10}) <=> ([+] %ball{1,11}); given $r_2 { when 0 { return (12, %ball{12} <=> %ball{1}) } default { my $r_3 = %ball{9} <=> %ball{10}; given $r_3 { when 0 { return (11, $r_2 * -1) } default { return $r_2 == $r_3 ?? (9, $r_3) :: (10, $r_3 * -1) } } } } } default { my $r_2 = ([+] %ball{1,2,5}) <=> ([+] %ball{3,6,10}); if ! $r_2 { my $r_3 = %ball{7} <=> %ball{8}; given $r_3 { when 0 { return (4, $r_1) } default { return $r_1 == $r_3 ?? (8, $r_3 * -1) :: (7, $r_3) } } } return %ball{3} == %ball{10} ?? (5, $r_2) :: (3, $r_1) if $r_1 ne $r_2; my $r_3 = %ball{1} <=> %ball{2}; given $r_3 { when 0 { return (6, $r_2 * -1) } default { return $r_2 == $r_3 ?? (1, $r_2) :: (2, $r_2) } } } } } sub Modify_Ball( %ball is rw ) returns Void { my $num = int( rand 12 ) + 1; my $adj = .1 * (int( rand 2 ) ?? 1 :: -1); %ball{$num} += $adj; }