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Re^2: How do I get my teenager interested in software development?

by talexb (Chancellor)
on Aug 23, 2006 at 16:15 UTC ( [id://569123]=note: print w/replies, xml ) Need Help??


in reply to Re: How do I get my teenager interested in software development?
in thread How do I get my teenager interested in software development?

This is a brilliant idea.

If I can start developing a game and get him interested in it, then have him take over development, that might be the way to give him a jump-start into the whole process.

I have to say that I'm new to this parenting bit -- I don't *know* what the right naswer is, but it seems that since I've lived with my step-son for almost six years I have an idea what he likes and doesn't like, what he knows and doesn't know. Trying to guide him into doing software development is something that seems to suit his interests (and not just because it's what I like to do), but of course I'm not *sure* by any means.

He might actually be better suited to getting a law degree like his Dad, and I've passed along to him what small law books I have for him to read -- but he's just not that interested in devouring books either.

Thanks for the feedback.

Alex / talexb / Toronto

"Groklaw is the open-source mentality applied to legal research" ~ Linus Torvalds

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Re^3: How do I get my teenager interested in software development?
by eric256 (Parson) on Aug 23, 2006 at 17:22 UTC

    http://www.garagegames.com/ is a great engine to work with for games. It starts you off with basic games that can be extended and has an active community. It is c++ so its a little harder but also has a very nice scripting component that he could program in to start with. The engine is often used in a "GameInADay" event where people program entire games with it in 24 hours. Granted they arn't spectacular games but that gives you an idea how solid a foundation it will let you start with.


    ___________
    Eric Hodges
Re^3: How do I get my teenager interested in software development?
by samizdat (Vicar) on Aug 23, 2006 at 19:08 UTC
    To add to Eric's suggestion, Lua is often used as an add-on shell around C++ for game development, providing a scripting engine. I myself think it hides too much of the underying C and its syntax is overly complex, but that's MOPO.

    I wouldn't think you'd need to actually develop a real game, just talk with him abolut how games are built.

    Don Wilde
    "There's more than one level to any answer."

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