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Re^3: Speeding up point-in-polygon -- take two

by BrowserUk (Pope)
on Aug 28, 2006 at 18:32 UTC ( #570026=note: print w/replies, xml ) Need Help??


in reply to Re^2: Speeding up point-in-polygon -- take two
in thread Speeding up point-in-polygon -- take two

I guess that I could go off, find a map of the US and work out the maximum coordinate space. I could then try and find a source of zipcode polygons somewhere on the web and so determine the precision with which the are marked.

But presumably you already know what you are dealing with?


Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
Lingua non convalesco, consenesco et abolesco. -- Rule 1 has a caveat! -- Who broke the cabal?
"Science is about questioning the status quo. Questioning authority".
In the absence of evidence, opinion is indistinguishable from prejudice.
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[choroba]: nono, I programmed in Basic at the primary school, on my Commodore 116/16
[Discipulus]: ;=)
[choroba]: then learned some assebly on the same machine, then moved to my father's PC (XT with a Hercules card), used Turbo Pascal a lot
[choroba]: I started with *nix at the University, we had some Sparcs and Linux machines
[choroba]: that was around 1994 or 95
hippo actually introduced Linux to his university.
Discipulus mmh will be a fun meditation: How I started with computers and programming..
[Discipulus]: bravo hippo! well done

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