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Re^3: GUIs in Tk.:Zinc; a perl module experiment

by zentara (Archbishop)
on Nov 03, 2008 at 21:06 UTC ( #721193=note: print w/replies, xml ) Need Help??

in reply to Re^2: GUIs in Tk.:Zinc; a perl module experiment
in thread GUIs in Tk.:Zinc; a perl module experiment

Subclassing Zinc might be a viable option for me - I will look into this. When I understand bless()

Look at Tk::CanvasDirTree where I subclass the Tk::Canvas. You could easily substitute Zinc in that, with minor syntax changes for things like finding the root group and scrollbar control, etc.

You might want to post a new node asking about modules for handling complex interactions, I'm sure I've seen it discussed here before.

I'm not really a human, but I play one on earth Remember How Lucky You Are
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Re^4: GUIs in Tk.:Zinc; a perl module experiment
by rocklee (Beadle) on Nov 04, 2008 at 09:36 UTC

    Oh great! From browsing it quickly (at work;) it seems to contain quite a few useful pointers. OTOH I am also considering the Zinc C API to do the dirty work - obviously faster, and possibly easier to maintain in the long run.

    I guess I'll post a node when I have some more specific questions on this subject.

    Thanks again :-)

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