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Re: Re: Perl Game, suggestions.

by mr.nick (Chaplain)
on May 23, 2001 at 19:13 UTC ( #82586=note: print w/replies, xml ) Need Help??

in reply to Re: Perl Game, suggestions.
in thread Perl Tanks

i personally don't think it should be turn-based ...

I agree. It should be time based. Something on the order of

while (TwoOrMoreAlive()) { for my $robot (@ArrayOfRobots) { eval { local $SIG{ALRM}=sub{ die }; alarm(1); $robot->Process(); alarm(0); }; } }
This would give each robot a fixed amount of time to do something. Somehow, we would want to parallelize the process (using a smaller time increment than 1 sec....). But by doing it time-based gives advantages to people who write very fast, efficient code: which should be a bonus.

I have gobs of ideas, just not enough time to write them all down ... more later.

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