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Re: Re: Daft text adventure projectby Tiefling (Monk) |
on May 30, 2001 at 20:48 UTC ( [id://84305]=note: print w/replies, xml ) | Need Help?? |
I'm afraid this is the first helpful suggestion that I'm going to have to turn down wholesale, for a variety of reasons: 1: I don't want to have to learn how to make Perl read a database created with some external package. 2: My work involves two databases, one MS Abcess, the other SQL. I've just spent a hellish afternoon trying and failing to produce a list of items from a given list once each exactly in the SQL database. I know I could have written Perl to do the same thing, given an appropriate data structure, in about 5 minutes. I'm trying to learn, yes, but I'm doing this for fun. 3: I have the version of Perl I got with Redhat Linux. I don't see Access for Linux anywhere, and I'm not about to start going to the mountings of the Windoze directories to fetch data. The adventure is intended to be self-contained. 4: Judging by my experience today, transitive exits would be quite a challenge in SQL, etc. I'd rather produce my own editing features, integral to the program, so that I can tinker as I go. The game is intended to be multiplayer, in the sense of sitting around a single machine. AI is an option. But I'm not quite clear how drowning in SQL helps me write AI later. Sorry to discard your advice - I'm just not a databasey person! :-( Tiefling
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