Clear questions and runnable code get the best and fastest answer |
|
PerlMonks |
Re^3: Perl implementation of an esolang. It's a party, yes?by bitingduck (Chaplain) |
on Jul 18, 2012 at 00:14 UTC ( [id://982353]=note: print w/replies, xml ) | Need Help?? |
It's not really an explicit part of the game-- it just always seemed like with 64 processes per side running around blasting each other with unpredictable commands you end up with random mods to code and then tests of survival. Hence the genetic algorithm element. I never tried developing programs genetically though. Watching stuff fly through the core it usually started off looking like you expect, and then often switching to really random behavior.
In Section
Cool Uses for Perl
|
|