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Hi tybalt89,

Wow! Your new entry runs faster than C++. Also, memory consumption is less than 500 MB ;-)

$ perl createblinker.pl 500000 -900000 100 >x.tmp 2>y.tmp $ g++ -o tbench1 -std=c++11 -Wall -O3 tbench1.cpp $ time ./tbench1 x.tmp 2 cell count at start = 1500000 run benchmark for 2 ticks cell count at end = 1500000 time taken 4 secs real 0m5.240s mem 139 MB user 0m5.149s sys 0m0.085s $ time /opt/perl-5.26.0/bin/perl -I. tbench1.pl x.tmp 2 cell count at start = 1500000 run benchmark for 2 ticks cell count at end = 1500000 time taken: 1 secs real 0m3.482s mem 492 MB user 0m3.242s sys 0m0.233s

Micro-optimization may be a subjective matter. At this level, one may want to for 2%.

I've replaced 3 multiplications ( $w * 2 ) with ( $w << 1 ).

( $sum |= substr $all, $_ ) =~ tr/1357/2468/ for 1, 2, $w, $w + 2, ($w << 1), ($w << 1) + 1, ($w << 1) + 2; # other 7 + neighbors
$ time /opt/perl-5.26.0/bin/perl -I. tbench1.pl x.tmp 2 cell count at start = 1500000 run benchmark for 2 ticks cell count at end = 1500000 time taken: 1 secs real 0m3.420s mem 492 MB user 0m3.203s sys 0m0.205s

Regards, Mario


In reply to Re^18: High Performance Game of Life (updated - results) by marioroy
in thread High Performance Game of Life by eyepopslikeamosquito

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