We don't bite newbies here... much | |
PerlMonks |
comment on |
( [id://3333]=superdoc: print w/replies, xml ) | Need Help?? |
I'm codeveloper for MoLD, a roguelike game written in perl.
See _the_code_ We've decided *basically* how most things should be laid out in our game, yet are having some difficulty meeting some of our development goals. These Goals being:
I feel we've done well with most of these attempts... excepting possibly for the quality of our OO Perl, and probably with the Asthetics and quality of our code in general. We're trying to use Heap::PriorityQueue for our event queue, and we've got some issues with our command processing code, which should be a collection of CODEREFS. Basically, I've got some things laid out in docs/command_pathways that i'd like looked over, as well as all of the code in general... I'd like to increase number of MoLD enthusiasts. Please checkout the code and try it out. Warning: possibly isn't very portable at all right now, but is currently tested on FreeBSD and Linux on perl 5.6.1. In reply to MoLD: Request for Advice by vaevictus
|
|