I'm starting to wonder whether parrot would be a useful
extension language VM for games, similar to QuakeC or
UnrealScript. I'm not sure how easy it's going to be to
integrate code running on a parrot VM and, say, C, or
whether parrot would have too much overhead, but I think
it'll be worth looking into.
Found a typo in this node? /msg me
The hell with paco, vote for Erudil!
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