I'm proudest when I fix a tough bug. Writing code is largely a matter of imagination and syntax, but bug hunting is serious analytical work. I get a rush everytime I nab a really nasty one. It doesn't seem to matter if I'm the one that wrote the buggy code, which I suppose qualifies as stupid!
Lately I've been thinking about another kind of Stupid Emotional Programmer Attachment - the attachment to a favorite language. As the freak that wrote a Perl SDK for Quake 3, I know all about choosing the wrong tool for the job. I've been reading about 3d game programming again and I just can't stop thinking about doing it with Perl. That's just plain dumb. First, Perl performance simply not up to the task. And more importantly, I can learn a lot more from the tons of high quality C/C++ 3d game code if I'm working in the same environment instead of hacking around in an SDL.pm backwater. Smarten up, me!
Are you posting in the right place? Check out Where do I post X? to know for sure.
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
Want more info? How to link or
or How to display code and escape characters
are good places to start.