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I'm not lazy enough. Consider the following case. I'm working on a soccer simulation that assigns players a score for each of 4 attributes. For example midfielders will have a passing attribute between 6 and 21 , shooting attribute between 6 and 12, and so on. I want to tweak the distribution
to a "bell shaped curve" so that most of the players are assigned a score in the midpoint of the range, and fewer are assigned a high or low score. My solution was to create a file with 100 values like this:
There must be an easier and more perlish way to do this, but I'm having trouble visualizing a data structure that would do it. Any suggestions? Dave Code On! Edit by BazB, fix sig div tag. In reply to Efficient ways of storing a data set for random access by dthacker
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